Pick a behaviour you want more of
We use behavioural science to influence behaviour.And digital technology to scale it.
The tools we use
There’s a new generation of science and technology. For the first time in history we have the potential to influence behaviour in a way we never have before.
Psychology & Gamification
to boost people’s motivation
to shape people’s thinking & decisions
to create the ideal conditions for action
to build a better understanding of your customers
to forge automated meaningful connection
to predict what will influence each person
We believe that customer influence is a strategic capability. Our purpose is helping organisations develop that capability.
Behaviour change design
Use our Behaviour Influence Frame and simple 5 step process to design the most cost-effective path to desired behaviour.
Unlock the comprehension of your customer’s behaviour and transform into actionable insight.
Turn automated, adaptive and personalised digital interactions into better engagement and retention using AI.
CBMs are the new CRM
Customer Behaviour Management systems underpin an organisations ability to understand their customer’s behaviour.
Our UX and dev teams work hand-in-hand with our Behavioural Designers to bring scalability to behaviour influence programs.
We are currently developing a totally new way of influencing behaviour for large audiences of people.
Beyond the lab
The single largest determinant of population well-being is people’s behaviour, but how can we influence change. MORE
Creating and changing habits is a skill and a muscle that can be systematically learned and developed. MORE
The future of the digital interfaces will involve a combination of the traditional visual UI and a conversational interface. MORE
While science and technology influence what people can do, the combination influences what people actually do. MORE
Technology determines what people can do.Learn the difference
Behavioural science influences what they actually do.
About Rehabit Labs
New Zealand’s Behavioural Design and Persuasive Technology agency. Our trans-disciplinary approach brings together the effectiveness of behavioural science, marketing, game design, behavioural economics, as well as proven & emerging digital technologies. We transform psychological principles into real and measurable changes in behaviour.
Our mission is to enhance the capability and well-being of all New Zealanders. Combining behavioural science and digital technology to create scalable solutions to some of the worlds toughest problems.
Our vision: We want to make a lasting impact for all people from the smallest of habits and capability building to influencing the physical, mental and social well-being of all humankind.
Our passion is partnering with organisations to work together on problems where behavioural science and technology can have the biggest impact.
Want to work with us on your next project?
Please contact us.
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